Loom’s powerful, Rails-inspired workflow lets you spend your time working with your game. It’s one command to make a new project, and another command to run it. Plus you get access to every version of Loom ever released, automatically. Could it get any easier?
Why wait to deploy? Once your app is on device, Loom lets you live reload code and assets however they change. Paint in Photoshop, modify UI, work with version control, or rewrite code, and see the change on your iPad, Nexus 7, iPhone, and desktop - at the same time - in seconds. Think fast, move faster.
Loosely based on Ray Wenderlich's Cocos2D tutorials, this example shows another complete, simple game - Whack A Mole.